Street Fighter 5 Online Game
- Street Fighter 5 Online Game Flash Games
- Street Fighter 5 Game
- Play Street Fighter 2 Online
- Street Fighter 5 Online Gameplay
- Street Fighter Arcade Game Online
Battle Hud
Street Fighter 5 (V) Ken in Street Fighter 5 the fanmade flash game. This is a Jigsaw Puzzle game. Spiderman Games. Scooby Doo Games. Zombie Games. SpongeBob Games. Dragon Ball Z Games. Minecraft Online. Batman Games. Beat em up Games. Bloons Games. Fancy Pants Games. Street Fighter II: The World Warrior is a competitive fighting game originally released for the arcades in 1991. It is the second entry in the Street Fighter s Street Fighter II (SNES) - online game RetroGames.cz. Play Street Fighter Games on Emulator Online. All the best Street Fighter games online for different retro emulators including GBA, Game Boy, SNES, Nintendo and Sega. There are many online Street Fighter games in the collection. All of the games that you see here are without download, pick any and start playing right away. Back to the game. Street Fighter 2 is a thrilling fighting game. Check it out here on CrazyGames directly in your browser, free of charge. Street Fighter 2 has been played by 101,798 people and has been rated 8.0 out of 10 with 500 votes. Street Fighter 2 is powered by Flash to work smoothly in all modern browsers.
1 Health Gauge | Current amount of health. |
2 Stun Gauge | Increases as you take damage, and once the gauge reaches MAX, you will be stunned (dizzied). |
3 Win Mark | When winning a Round, a mark that corresponds to how the match was won is displayed. |
4 Time Counter | Amount of Time left in the Round. |
5 Character | Character currently being used. |
6 V-Gauge | This fills as you take hits from your opponent or land your V-Skill against your opponent. This gauge grants you access to your V-Trigger and V-Reversal. The number of V-Gauge stocks varies from character to character. Unused gauge does not carry over to the next round of a match. |
7 Critical Gauge | Increases when your attacks hit the opponent. Once the gauge reaches MAX, you gain access to extremely powerful Critical Arts. Unlike the V-Gauge, unused gauge carries over to the next round of match. |
Controls
Wireless Controller
*Diagonal inputs are performed by pressing left and down Directional Buttons at the same time, etc.
Arcade Stick
Control Mapping
PS4 | STEAM |
---|---|
L1 button | LB |
R1 button | RB |
L2 button | LT |
R2 button | RT |
L3 button | left stick button |
R3 button | right stick button |
OPTIONS button | START button |
△ button | Y button |
○ button | B button |
× button | A button |
□ button | X button |
right stick | RS |
left stick | LS |
*For further details please see below.
http://store.steampowered.com/app/310950/
System
V-Skill
Perform an action unique to your character by using V-Skill. Press Medium Punch and Medium Kick at the same time to execute moves with effects that differ between characters.
V-Trigger I & II
Play the trump card that could change the course of a match by pulling the V-Trigger. Press Hard Punch and Hard Kick at the same time when your V-Gauge is at MAX to launch a powerful, character-specific action like a teleport or timed power-up. V-Triggers cost your entire V-Gauge.
V-Reversal
Counterattack while guarding with a V-Reversal. Press Forward and all three Punch OR Kick buttons while guarding an opponents attack to launch a counterattack. V-Reversals cost one stock of your V-Gauge.
Throw & Throw Escape
Break through your opponent’s guard with a well-timed Normal Throw. Press Light Punch and Light Kick at the same time when close to your opponent to throw them. If you think you are about to be thrown, press Light Punch and Light Kick at the same time with precise timing to perform a Throw Escape.
Recovery
Get up quickly after being knocked down by using Recovery. Input a direction OR press two or more Punch or Kick buttons at the same time after being knocked down by an opponent’s attack. If you time it right, you will get up quickly. There are two types of Recovery: Back and Neutral. See the diagram for instructions on how to perform both types.
EX Moves
Power up Special Moves by launching their EX versions. Press two of the corresponding Punch or Kick buttons while performing a Special Move to execute its EX version. EX Moves cost one stock of your Critical Gauge.
Character Moves
Normal Throws
(CLOSE TO THE OPPONENT) or +
(CLOSE TO THE OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
Special Moves
+ *CHARGE BY HOLDING BUTTON DURING V-TRIGGER
+
+
(DURING FORWARD JUMP) +
+
(DURING V-TRIGGER II)
Critical Art
+
(DURING V-TRIGGER) +
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
or +
+
+
+
+
+
(DURING JUMP) + *UP TO 3 TIMES
(DURING JUMP NEAR WALL)
Special Moves
+
+ or (REPEAT BUTTON)
(DURING VERTICAL OR FORWARD JUMP) +
+
(DURING V-TRIGGER II) (HOLD BUTTONS TO CHANGE PROPERTIES)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
V-Trigger I
+
+
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
+
+
+
+ +
Special Moves
+ *PRESS DURING EX VER. FOR A SECOND ONE
+
+
+
(DURING V-TRIGGER II)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
*HOLD BUTTONS TO ABSORB THE OPPONENTS PROJECTILE AND SHOOT IT BACK
(AFTER Psycho Reflect)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
IN AIR
+
+
Special Moves
+
+
+
(AFTER HEAD PRESS HITS)
(BEFORE HEAD PRESS HITS)
+
(DURING V-TRIGGER II)(CLOSE TO OPPONENT) +
(AFTER Psycho Charge HITS) +
(DURING V-TRIGGER II)
Critical Art
+ *CAN BE DONE IN AIR
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
V-Trigger I
V-Trigger II
+
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
Special Moves
+
+
(DURING FORWARD JUMP) +
+
(DURING HOOLIGAN COMBINATION) NO INPUT
(DURING HOOLIGAN COMBINATION) (CLOSE TO GROUND)
(DURING HOOLIGAN COMBINATION) (CLOSE IN AIR)
(DURING HOOLIGAN COMBINATION)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) (CLOSE TO OPPONENT)
(DURING V-TRIGGER II) (CLOSE TO OPPONENT)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
+
+
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
+
Special Moves
+
or *HOLD AND RELEASE
+
CHAIN WHIRL: HOLD BUTTON
CANCEL: PRESS DURING CHAIN WHIRL
(CLOSE TO OPPONENT) +
+
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
*HOLD BUTTONS TO UNLEASH A STEP KICK
V-Trigger I
V-Trigger II
(PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES)
V-Reversal
(DURING GUARD) +
Unique Attacks
+ *HOLD BUTTON
+
+
+
+
Special Moves
+
+
+
(DURING FORWARD JUMP) +
(DURING V-TRIGGER II) (PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
*CONTROL DISTANCE BY HOLDING , , OR
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
(DURING FORWARD JUMP) +
or +
Special Moves
+
+
(CLOSE TO OPPONENT) +
+
(DURING V-TRIGGER I) (HOLD BUTTONS TO CHANGE PROPERTIES)
(DURING V-TRIGGER II)
Critical Art
+
(DURING V-TRIGGER) +
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
*HOLD BUTTONS TO ATTACK
V-Trigger I
+
(DURING FORWARD JUMP)
V-Trigger II
V-Reversal
(DURING GUARD) +
(DURING GUARD) +
Unique Attacks
+
+ *CLAW ON ONLY
*CLAW ON ONLY
*CLAW OFF ONLY
(DURING JUMP NEAR WALL)
Special Moves
or +
or + (CLOSE TO OPPONENT)
(CLOSE TO OPPONENT) + *CLAW OFF ONLY
+
+ *CLAW ON ONLY
+ *SWITCH TO CLAW ON/OFF
EX Only (Flamenco Tavern only) +
(Flamenco Tavern only) +
(Flamenco Tavern only) + (CLOSE TO OPPONENT)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) +
Critical Art
or +
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
(WHILE OPPONENT IS CROUCHING) (CLOSE TO OPPONENT) or +
V-Skill
*HOLD BUTTONS TO POWER UP NORMAL AND SPECIAL THROWS
V-Trigger I
+
+
V-Trigger II
(HOLD BUTTONS)
V-Reversal
(DURING GUARD) +
Unique Attacks
(DURING FORWARD JUMP) +
+
or +
or + +
or + +
(DURING JUMP)
Special Moves
+
+ *V-SKILL INCREASES POWER
(CLOSE TO OPPONENT) + *V-SKILL INCREASES POWER
(CLOSE TO OPPONENT) + *V-SKILL INCREASES POWER
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) (HOLD BUTTONS)
Critical Art
+ *V-SKILL INCREASED POWER
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
+
+
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING JUMP NEAR WALL) or
Special Moves
+ *PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES
(DURING DASH) + *PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES
+
(DURING DASH) +
(DURING FORWARD JUMP) +
+
(DURING V-TRIGGER II)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
*HOLD BUTTONS TO CHANGE PROPERTIES
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
(DURING JUMP)
Special Moves
+
+ *PRESS FAST TO CHANGE PROPERTIES
+ +
+
+
+ +
+ +
(DURING V-TRIGGER I) +
(DURING V-TRIGGER I) +
(DURING V-TRIGGER I) + +
(DURING V-TRIGGER I) + +
(DURING V-TRIGGER I) + + +
(DURING V-TRIGGER I) + + +
(DURING V-TRIGGER I) + + +
(DURING V-TRIGGER I) +
(DURING V-TRIGGER II)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
(WHILE OPPONENT IS CROUCHING) (CLOSE TO OPPONENT) or +
V-Skill
*CAN MOVE FORWARD WHILE HOLD BUTTONS
V-Trigger I
*HOLD BUTTONS TO PERFORM A SPECIAL LARIAT
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING FORWARD JUMP) +
(DURING VERTICAL JUMP) +
Special Moves
(CLOSE TO OPPONENT) +
+
(DURING VERTICAL OR FORWARD JUMP) +
(DURING V-TRIGGER I) (HOLD BUTTONS TO ATTACK)
+
Critical Art
(CLOSE TO OPPONENT) +
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
+ *HOLD BUTTONS TO ATTACK
+ *HOLD BUTTONS TO ATTACK
+ *HOLD BUTTONS TO ATTACK
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
Special Moves
+
+
+
+ *HOLD BUTTONS TO POWER UP
(CLOSE TO OPPONENT) +
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) () (CLOSE TO OPPONENT)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT)
(CLOSE TO OPPONENT) +
V-Skill
or +
(DURING JUMP)
V-Trigger I
V-Trigger II
(CAN BE DONE IN AIR)
V-Reversal
(DURING GUARD) +
Unique Attacks
(DURING JUMP) +
+
+
+
+
Special Moves
+
+
(DURING VERTICAL OR FORWARD JUMP) +
or + or *CAN BE DONE IN AIR
(DURING V-TRIGGER II) (CAN BE DONE IN AIR)
Critical Art
+ *CAN BE DONE IN AIR
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
Special Moves
+
+
+
+
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING FORWARD JUMP) +
Special Moves
+
+
+
(NEAR OPPONENT) +
(NEAR OPPONENT) + *ONLY TRIGGERS WITH FLASH CHOP OR SLEDGE HAMMER
+
+
(DURING V-TRIGGER I) + *CAN HOLD BUTTONS
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) (ONLY FROM FLASH CHOP) (CLOSE TO OPPONENT)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR or +
IN AIR +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
or +
or +
+
+
+
+
+
+ +
+
+ +
Special Moves
+
+
+
(DURING V-TRIGGER I) or or + or (DURING A SONIC BOOM OR SONIC BREAK)
Critical Art
+
(DURING V-TRIGGER I) +
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
*CHANGES WHEN HOLDING BUTTON
V-Trigger I
+
+
+
V-Trigger II
+
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
+
(DURING NEUTRAL/FORWARD JUMP)
+
+ +
+
(DURING JUMP)
(DURING JUMP)
Special Moves
+
+
+
+
(DURING FORWARD JUMP) +
*HOLD, THEN RELEASE BUTTON
(DURING JUMP) *HOLD, THEN RELEASE BUTTON
+ *CAN HOLD BUTTON
(DURING V-TRIGGER I) +
(DURING V-TRIGGER I) +
(DURING V-TRIGGER I) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
or (DURING A KKB-SUPPORTED ATTACK)
(DURING KKB)
(DURING KKB)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+ +
Special Moves
+ *KKB-SUPPORTED ATTACK
+ *KKB-SUPPORTED ATTACK
+
or *HOLD AND RELEASE AND TWO BUTTONS *KKB-SUPPORTED ATTACK
(DURING V-TRIGGER I WITH SPECIAL MOVE) + *KKB-SUPPORTED ATTACK
(DURING V-TRIGGER I WITH SPECIAL MOVE) + *KKB-SUPPORTED ATTACK
or (HOLD ANY TWO BUTTONS AND RELEASE) *KKB-SUPPORTED ATTACK
(DURING V-TRIGGER II)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
*CAN HOLD BUTTON
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
or +
(DURING JUMP)
Special Moves
+ *CHANGES DURING V-TRIGGER
+
+
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or or +
V-Skill
V-Trigger I
or or +
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
+ +
Special Moves
+ *CHANGES AFTER USING V-SKILL
+ *CHANGES AFTER USING V-SKILL
+ *CHANGES AFTER USING V-SKILL
+ *CHANGES WHEN HOLDING BUTTON
(DURING V-TRIGGER I) or or +
(DURING V-TRIGGER II) (HOLD BUTTONS TO CHANGE PROPERTIES) (PROPERTIES CHANGE AFTER V-SKILL)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
(DURING FORWARD JUMP) +
+
+
+
Special Moves
+ *CHANGES DURING V-TRIGGER
+
(DURING FORWARD JUMP) + *CHANGES DURING V-TRIGGER
+ *CHANGES DURING V-TRIGGER
+
(DURING FORWARD JUMP) +
or +
+
(DURING Hyakkishu) (NO INPUT)
(DURING Hyakkishu)
(DURING Hyakkishu)
(DURING Hyakkishu) (NEAR OPPONENT)
(DURING EX Hyakkishu) +
(DURING EX Hyakkishu) +
Critical Art
+
(DURING V-TRIGGER I)
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
(DURING NEUTRAL/FORWARD JUMP) +
+
+ + +
+ + +
+ +
+
Special Moves
+
+
+
+ or (REPEAT BUTTON)
+
+
+
(DURING V-TRIGGER I)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) (DURING DASH) or (DURING M Vanity Step)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
*CHANGES WHEN HOLDING BUTTON
+ *CHANGES WHEN HOLDING BUTTON
V-Trigger I
*CHANGE FLIGHT SPEED WITH THE DIRECTIONAL BUTTONS
V-Trigger II
V-Reversal
(DURING GUARD) +
Special Moves
+
(DURING PSYCHO SPARK)
*MAX HOLD
+
(REPEAT BUTTON)
+
(AFTER PSYCHO RISING HITS)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
+
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+ * PROPERTIES CHANGE DURING V-TRIGGER
+ * PROPERTIES CHANGE DURING V-TRIGGER
+ +
+ * PROPERTIES CHANGE DURING V-TRIGGER
Special Moves
+ * PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES
+ * PROPERTIES CHANGE WITH REPEATED BUTTON PRESSES
+
(HOLD TO DELAY) * PROPERTIES CHANGE DURING V-TRIGGER
(DURING NITRO CHARGE)
(DURING NITRO CHARGE)
(DURING NITRO CHARGE)
(DURING NITRO CHARGE)
(DURING NITRO CHARGE)
(DURING NITRO CHARGE) +
(DURING V-TRIGGER II) (HOLD BUTTONS TO CHANGE PROPERTIES)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
+
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING JUMP) +
Special Moves
(WITH THE CRYSTAL BALL) +
(AFTER SOUL SPHERE) +
(AFTER SOUL SPHERE) +
(WITH THE CRYSTAL BALL) +
(DURING V-TRIGGER II) (DURING PROPHECY OF THOTH) +
(DURING V-TRIGGER II) (JUDGEMENT OF THOTH)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
(CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
Special Moves
+
+
+
+
+
+
+
+
(DURING V-TRIGGER I)
Street Fighter 5 Online Game Flash Games
(DURING IDATEN, OR DURING AN IDATEN ATTACK)
Street Fighter 5 Game
Critical Art
+
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
(CHANGE PROPERTIES WITH THE DIRECTIONAL BUTTONS ON HIT)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+ +
+ +
+
(DURING JUMP NEAR WALL)
(DURING WALL JUMP, NEAR THE WALL)
(DURING WALL JUMP, NEAR THE WALL)
Special Moves
+
+
+
+
+
+
(DURING VERTICAL OR FORWARD JUMP) (CLOSE TO OPPONENT IN AIR) +
+
(DURING V-TRIGGER I)
(DURING IDATEN, OR DURING AN IDATEN ATTACK)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
(INPUT POSSIBLE UP TO 3 TIMES)
(CLOSE TO OPPONENT)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
Special Moves
+ (HOLD BUTTONS TO CHANGE PROPERTIES)
+ (HOLD BUTTONS TO CHANGE PROPERTIES)
+
+
(DURING FORWARD JUMP) +
(DURING V-TRIGGER I)
Critical Art
+ (PROPERTIES CHANGE DURING V-TRIGGER I)
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+ OR (DURING Coward Crouch) +
+ OR (DURING Coward Crouch) +
Special Moves
+ (PROPERTIES CHANGE DURING V-TRIGGER I)
+ (PROPERTIES CHANGE DURING V-TRIGGER I)
+ (PROPERTIES CHANGE DURING V-TRIGGER I)
+
(REPEAT BUTTON) (RAPID PRESS FOR ADDITIONAL INPUTS)
(PROPERTIES CHANGE DURING V-TRIGGER I)
(DURING V-TRIGGER I) (HOLD BUTTONS TO CHANGE PROPERTIES)
(DURING V-TRIGGER II)
(CONTROL Rolling Attack DIRECTION) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
IN AIR
V-Skill
(PROPERTIES CHANGE DURING V-TRIGGER II)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING JUMP) +
Special Moves
(HOLD AND RELEASE)
+ (HOLD AND RELEASE)
(DURING JUMP) (HOLD AND RELEASE)
(DURING V-TRIGGER I)
(DURING V-TRIGGER I) +
(DURING V-TRIGGER I)(DURING JUMP)
(DURING V-TRIGGER II)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
(DURING V-TRIGGER II) (CLOSE TO OPPONENT) or +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+ (PROPERTIES CHANGE DURING V-TRIGGER II)
+
(WHEN RECOVERING IN PLACE) +
+
(DURING JUMP)
(DURING JUMP)
+
(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)
Special Moves
(HOLD AND RELEASE)
(WHILE EMPTY-HANDED) +
+
(DURING V-TRIGGER I)(WHILE HOLDING KNIFE)
(DURING V-TRIGGER I)(WHILE HOLDING KNIFE) +
(DURING V-TRIGGER I)(BEFORE GETTING KNIFE)
(DURING V-TRIGGER I)(WHILE HOLDING KNIFE) +
(DURING V-TRIGGER II)(WHILE HOLDING PIPE)
(DURING V-TRIGGER II)(WHILE HOLDING PIPE) +
(DURING V-TRIGGER II)(WHILE HOLDING PIPE) +
(DURING V-TRIGGER II)(WHILE HOLDING PIPE) +
(DURING V-TRIGGER II)(WHILE HOLDING PIPE) + +
(DURING V-TRIGGER II)(WHILE HOLDING PIPE) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(WHILE OPPONENT IS CROUCHING) (CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
(PROPERTIES CHANGE DURING V-TRIGGER I)(G CHARGE-SUPPORTED ATTACK)
(DURING VERTICAL OR FORWARD JUMP) (PROPERTIES CHANGE DURING V-TRIGGER I)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+ (G CHARGE-SUPPORTED ATTACK)
+ (G CHARGE-SUPPORTED ATTACK)
+
(DURING FORWARD JUMP) +
+ (HOLD BUTTONS TO CHANGE PROPERTIES) OR (DURING A G CHARGE-SUPPORTED ATTACK)
Special Moves
+ (PROPERTIES CHANGE DURING V-TRIGGER I)(G CHARGE-SUPPORTED ATTACK)
+ (PROPERTIES CHANGE DURING V-TRIGGER I)(G CHARGE-SUPPORTED ATTACK)
+
+ (PROPERTIES CHANGE DURING V-TRIGGER I)(G CHARGE-SUPPORTED ATTACK)
(CLOSE TO OPPONENT) + (PROPERTIES CHANGE DURING V-TRIGGER I)
+ (HOLD BUTTONS TO CHANGE PROPERTIES)
(DURING A G CHARGE-SUPPORTED ATTACK)
(DURING V-TRIGGER II) (G CHARGE-SUPPORTED ATTACK)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputsPlay Street Fighter 2 Online
*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
Special Moves
+
+
+ (PROPERTIES CHANGE AFTER V-SKILL)
+
(DURING V-TRIGGER I)
(DURING V-TRIGGER I) (HOLD BUTTONS TO CHANGE PROPERTIES)
(DURING V-TRIGGER II) +
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
(HOLD BUTTONS TO CHANGE PROPERTIES) (PROPERTIES CHANGE DURING V-TRIGGER I)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
(DURING FORWARD JUMP) +
Special Moves
+
(DURING FORWARD JUMP) +
+
+
+
(DURING FORWARD JUMP) +
+
(DURING V-TRIGGER I) OR + (CAN BE DONE IN AIR)
(DURING V-TRIGGER II)
Critical Art
+
(DURING V-TRIGGER II)
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
(DURING FORWARD JUMP) +
+
Special Moves
(REPEAT BUTTON)
+
+
(CLOSE TO OPPONENT) +
(CHANGES WHEN HOLDING BUTTON) (V-TRIGGER ATTACK)
(V-TRIGGER ATTACK)
Street Fighter 5 Online Gameplay
(V-TRIGGER ATTACK)
Critical Art
+
Street Fighter Arcade Game Online
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
(CHANGES DURING V-TRIGGER)
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
+
+
+
(DURING JUMP)
Special Moves
+
+
+ (CHANGES DURING V-TRIGGER)
+ (CHANGES DURING V-TRIGGER)
+
+ (CHANGES DURING V-TRIGGER)
+ (CHANGES DURING V-TRIGGER)
+ (CHANGES DURING V-TRIGGER)
+ (CHANGES DURING V-TRIGGER)
(V-TRIGGER ATTACK)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Normal Throws
(CLOSE TO OPPONENT) or +
(CLOSE TO OPPONENT) +
V-Skill
OR +
V-Trigger I
V-Trigger II
V-Reversal
(DURING GUARD) +
Unique Attacks
(DURING FORWARD JUMP) +
(DURING JUMP)
(DURING JUMP) +
Special Moves
+
+ (CAN HOLD BUTTON) (WHILE HOLDING BUTTON, PRESS A KICK BUTTON TO CANCEL)
+
+
OR + (V-TRIGGER ATTACK)
(V-TRIGGER ATTACK)
+ (V-TRIGGER ATTACK)
Critical Art
+
: Charge : EX Version Exists (Costs 1 stock of EX Guage) : No directions inputs*Commands written here are for characters facing right. All commands are reversed when facing left
Super Nintendo Game (SNES)
Game Rating
Play as your favorite Street Fighter Warrior and pull off new moves and fight against new enemies in this classic ROM hack for the SNES - Street Fighter 5!
Street Fighter 5 is a hacked version of the SNES port of Street Fighter game called Street Fighter II: The World Warrior. The game features some minor changes to the gameplay, but it still remains the same as the traditional Street Fighter game. Although it has the same title as the modern 3D streetfighter game called Street Fighter V, the hack does not have any feature of the modern game and is still based on the original the movie Street Fighter: The World Warrior. This ROM hack also features some graphical changes and sprite changes, along with a few minor alterations.
Emulator Controls
←→↑↓ = Directions
Z = A X = B
A = X S = Y
D = L C = R
enter ↵ = Start
space = Select
Related Games
Street Fighter 5 is an online SNES game that you can play at Emulator Online. This free Super Nintendo game is the United States of America region version for the USA. Street Fighter 5 is a single title from the many fighting games, arcade games and street fighter games offered for this console. If you enjoyed playing this, then you can find similar games in the snes games category. Street Fighter 5 game is from the various retro games on the site, and there are more games like this, including Street Fighter 2 Turbo: Hyper Fighting, Street Fighter III: New Generation and Street Fighter Alpha 3.