Painkiller Game Wiki

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Painkiller is a first-person shooter video game released on April 12, 2004. It was developed by Polish game studioPeople Can Fly and published by DreamCatcher Interactive. It is notable for using the Havok 2.0 physics engine extensively. The game is inspired by such classic titles as Quake. Welcome to Painkiller Wiki This is the wiki dedicated to the Painkiller game series that anyone can edit. Recent changes Active users Painkiller PK Websites MP 333 articles created since June 2010. Painkiller: Hell & Damnation is a remake of the first-person shooter video game Painkiller, developed by The Farm 51 and published by Nordic Games. Painkiller: Hell & Damnation was released on October 31, 2012 for PC and is set to release for PlayStation 3 and Xbox 360 in January 2013. Gameplay Edit. From PCGamingWiki, the wiki about fixing PC games PCGamingWiki. We're creating articles for every game on GOG.com! PC gaming online communities.

Painkiller: Resurrection is a fourth game in the Painkiller game series, developed by German developer company HomegrownGames and published by DreamCatcher Interactive in North America and by JoWooD Entertainment in Europe and Australia. The story is about a new character - William 'Bill' Sherman, a killer-for-hire who ends up in Purgatory after getting blown up in attempt to (unsuccesfully). Painkiller is a first-person shooter video game released developed by Polish game studio People Can Fly and published by DreamCatcher Interactive in 2004. It is notable for using the Havok 2.0 physics engine extensively. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Painkiller for PC. If you've discovered a cheat you'd like to add to the page, or have a correction, please.


Wiki
Painkiller: Resurrection
This is just the beginning of the nightmare.
Genre:FPS
Platforms:Microsoft Windows
Release Date:October 27, 2009 (North America)

November 6, 2009 (Europe)February 25, 2010 (Australia)

Developer:HomeGrown Games
Publisher:DreamCatcher Interactive (North America)

JoWooD Entertainment (Europe & Australia)

How?A: Yup and yeah. Slayer music free downloads.

Franchise:Painkiller
Previous Game:Painkiller: Overdose
Next Game:Painkiller: Redemption

Painkiller: Resurrection is a fourth game in the Painkiller game series, developed by German developer company HomegrownGames and published by DreamCatcher Interactive in North America and by JoWooD Entertainment in Europe and Australia. The story is about a new character - William 'Bill' Sherman, a killer-for-hire who ends up in Purgatory after getting blown up in attempt to (unsuccesfully) stop the bus full of innocent people from driving near the car full of mobsters, on which he planted the pack of C4.

Why It Sucks

  1. The game's characters are technically a carbon copies of original Painkiller's characters (William being a copy of Daniel, even wearing the same black coat. Elyahim being a copy of Eva. Astaroth being a copy of Alastor. And Ramiel being a copy of Samael).
  2. Uninteresting and in some moments even dumb story.
  3. Forgettable and disposable soundtrack.
  4. Awful voice acting.
  5. The graphics haven't improved even a little bit.
  6. There is a critical amount of bugs and other technical problems, many of which can result in cheap deaths or even make it problematic to play the game overall. E.g: There is a bridge in Gloomy Mountains level which is so unstable that it is an achievement to pass it without problems; Spawn system, AI and physics of enemies are broken; Save files can get corrupted; FPS (Frames Per Second) constantly drops; Multiplayer is really flawed and unstable too (the game can crash, even if you just kill an enemy player).
  7. It has only 6 levels, which is even less levels than in Battle Out Of Hell.
  8. Unlike the previous games (including Overdose), levels are very generic, very badly designed, really confusing and it takes a lot of time for them to load. What makes it even worse, is that most of them are uneccessarily large and open, contradicting with Painkiller's style of gameplay and being confusing even more. Besides all that, developers threw in absolutely random enemies, instead of adding monsters which fit the locations.
  9. There is only two new weapons and one of them, Mr. Molotov, has a design flaw, since it's secondary fire is supposed to shoot molotovs, but it actually shoots small gas tanks. Also, the gun that can shoot molotovs? Seriously? This is not Serious Sam.
  10. The only new enemies are poorly made brown golem-like creatures, and even then, they use the same sounds, attacks and animations as Demon-type enemies from previous games. Even bosses were made with no effort at all. They are just slightly changed regular enemies (one is the huge version of the Beasts, and the other is the small version of Panzer Spider) and final bosses are just reskins of Alastor (Astaroth) and Demons (Ramiel), plus they can be killed pretty easily.
  11. The difficulty is noticeably unbalanced. There is also many situations when you will be running out of ammo for certain weapons. Yes, a meat-grinder type FPS game has problems with ammo.
  12. Due to bugs, bad design and unbalanced difficulty it is nearly impossible to unlock most of the black tarot cards.
  13. During combat William constantly repeats stupid phrases such as 'Pain' and 'This. Is. Madness', which can get annoying pretty quickly.
  14. Unlike most JoWooD Entertainment Published Games, the publisher weren’t to blame for its crappiness this time round, instead it was the Developer HomeGrown Games, who were the same developer behind other bad titles like Robert D. Anderson and the Legacy of Cthulhu and two other games which were released in mid 2010s - Into the Dark: Ultimate Trash Edition and Father's Island. Basically HomeGrown promised a lot of good and new content during development, but didn't deliver any of it. According to them, it can be blamed on publishers for rushing the game's development, instead of giving enough time. However, it should be noted that HomeGrown Games is absolutely inexperienced and awful company, So, it is really doubtful that result would have been much different even with extra time give to them.

Painkiller Overdose Game

Redeeming Quality

The cutscenes are made in the style of comic-slides. While the idea is copied from Max Payne, these cutscenes are actually not that bad.

Painkiller Video Game Wiki

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